There were times where i would load into a level and instantly start taking damage
If it is too hard/ too easy, what do you think should be done to make it more balanced?
There were times where it was too easy. Enemies just stood there with their back to me, so i got a bunch of free shots in.
I wasnt able to parry in my first game (didnt know about it)
Is there any reason i wouldnt always move while blocking?
The controls felt floaty. (but it may have also been the camera and a slight lag with it)
Does the parry work fine?
I tried to parry, i wasnt sure on the timing. I dont think i ever got it to work. Whatever it is, make sure the reward is worth the risk. Blocking seems to absorb 100% of the damage. So why would i risk damage?
How are the visuals?
I like the art style. But the thing i was escorting had no personality. Just a circle.
The gold was very unusual, it didnt look like gold coins, so i think i avoided it at first.
The coins also bounced and werent always responsive to getting picked up
It would be great if when you start a level your character and camera were facing the direction of the exit (or a path to the exit).
I have had several instances where at the start of a level i am facing away from the exit.
Any bugs?
Once i loaded into a level with no enemies
On level 5 i think my orb thing fell off the edge.
I eventually jumped off the edge after it (after clearing the level) i fell for a very long time and had to quit the game.
I never heard any music. (also the music and sounds effects were defaulting to off)
Do the UI elements look fine?
They seemed ok.
In the shop it would be nice to see my health and the orbs health so i can tell if it is worth buying HP or not.
Would you like to see anything else added to the shop?
Maybe you could do something with pary…. I never got it to work, but maybe you can make it more forgiving.
Maybe your attack range can increase
Maybe the orb can pulse some sort of aoe damage every few seconds
What do you like/dislike about escort missions in other games?
Older “escort” missions were always frustrating because you were following the escort and they acted “dumb”.
More “modern” escort missions are like this, where they follow you around. I think the better ones have the escorts talk or comment on things that are going on.
How do the controls feel?
floaty
What would you like to see implemented in the game?
Enemy attack animations could be tweaked. If they had a “wind up” animation so i knew an attack was about to happen and could respond. As it stands, i think they just do the attack anim.
I’m not sure if there was any visual or auditory feedback when the orb was getting hit. (i know the UI element would change)
More feedback on when you can interact with the exit would be good.
Enemies should always drop something.
Is there a reason to explore the levels?
Overall
Nice work! It was a fun little jaunt. There is a lot of potential for quick fun with some feedback and tightening up the controls.
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I haven't really played games with escort missions
The camera was shaky for me, but the controls felt nice though
The environment fitted the theme and it was super cool
probably some sounds in the game will be nice